Junior Summer Real World Learning Series (JRWL):

Be Your OWN Designer

Real World Learning exposes young students to potential new interests and skills, and prepares them for their future.

Program Overview

Hong Kong’s growing aging population is outpacing the services and resources provided to support them. With a growing number of older individuals and elderly, an empathetic consideration to aging must be considered by our young people.

OWN Academy’s Junior Summer Real World Learning is partnering with two social enterprises Wise at Work, and Eldpathy to take students through the design process to address challenges around spaces, products, and messaging focused on redefining the perception of aging. Young learners will be guided in understanding the aging population and their experiences to work towards providing solutions that can improve these individuals’ lives and share their stories for others to consider the value of the generations before them.

Under the guidance of industry professionals, students ages 6-12 will be exposed to diverse industries through site visits, develop their design skills, and exercise the “design thinking” process, from plan to execution. Students will be introduced to the design process that professionals deal with in their work,  from research to development to delivery. At the end of the week, students will showcase their work to a wider network of industry partners, parents, and guests.

All our programs are designed to prepare students to tackle the challenges of the future. In the JRWL program, students will be guided in developing the following three skills from our core skills framework: 

1) Big Picture Visualization and Reverse Engineering

2) Problem Identification

3) Solution Creation and Resourcefulness


Summer 2019 Program Focuses and Dates:

Environments Design (July 15 – 19)

Product Design (July 22 – 26)

Graphic Design (July 29 – August 2)  Program is full!

Student Learning Goals

  • Exercise ‘design thinking’ to solve challenges of various context
  • Practice workplace competencies such as leadership, teamwork, communication, strategic planning, analytical thinking, flexibility, and time management.
  • Learn and understand the processes of design and development with the support of industry mentors.
  • Gain understanding of industry requirements and skills needed under the industries associated with program focuses.
  • Exercise the importance of documentation and reflection over the development of ideas and work.

Final Presentation and Outcomes

Students will present and showcase final project ideas with samples of their process to industry professionals and the OWN Academy community. The final project realization will be a collaborative effort between students and their industry mentor. With the support of their industry mentor in realizing the student generated ideas, we can showcase how impactful and impressive a young person’s thinking really can be. Comments and feedback will be measured by assessing the considerations taken when designing towards the challenge/theme in relation to the students’ final idea.

Program Dates and Times

Early Application Deadline: June 10, 2019

Regular Application Deadline: June 28, 2019

Age groups will be divided into morning and afternoon sessions.

[9:00am – 12:30pm] Morning Session: Ages 6-8

[1:30pm – 5:00pm] Afternoon Session: Ages 9-12

Program Focus Dates

Focus 1: July 15 – 19 | Environments/Spatial Design

*** Afternoon session (ages 9-12) is full!

Focus 2: July 22 – 26 | Product Design

Focus 3: July 29 – August 2 | Graphic Design Program is full!

Program Size

Every program focus will have maximum 16 students per age group.

Age Range

Ages: 6-8 and 9-12

Schedule Overview

The schedule will be similar across the three program focuses. Skills training will be specific to the focus of the week.

Program Focuses


Environments/Spatial Design

In the Environments/Spatial Design module, students will look into the basic principles of design thinking, urban planning, and user experiences in different spaces.

Students will examine existing spaces and learn design theory around space development, such as traffic patterns, form, structure, and user interaction patterns. Throughout the program, students will design towards a given challenge with their fellow students under the design process of research, ideation, prototyping, and sharing.

Students will also practice basic space design techniques such as bubble planning, space sketching, and modeling. After the conceptualization phase, students will then work with the industry mentor to create final show pieces, including the digital models, potential physical models, and illustrations.

Product Design

Utilizing design thinking, students will take a user-centric approach to address a given design challenge with their classmates. Through the examination of design principles such as form, function, aesthetics, ergonomics, and material choices, students will learn the considerations product designers must take into account when developing products.

Students will develop researchinging, sketching and illustration skills to showcase their ideas, then bring their ideas to life through guided prototyping, crafting, and modelling.

After concepting and prototyping, the mentor will support them in the development of their final showcase products, which includes physical models, illustrations, and potential digital renders.

Graphic Design

Strong graphic design encompasses a strong approach to design principles and theory. With their industry mentor, students will examine various media and graphics while considering the elements of composition, color, negative space, typography, and tone of voice.

With their fellow classmates, students will work towards delivering a message and graphic to address a given challenge. Through the design thinking process, students will research, using sketching and quick digital illustrations to visualize ideas, and learn accessible digital programs to create their ideas. Students will also be introduced to the differences between raster based imagery and vector based content, typography, and color theory. After the conceptualization stage, students will work with their mentor to develop their final graphic project to communicate their chosen message.


Early Application Deadline: $4600 before June 10, 2019

Regular Application Deadline: $5000 before June 28, 2019

The tuition fee includes one week of skills training, professional mentoring, general equipment, and personalized coaching. Personal expenses and lunches are not included.

***PAIR DISCOUNT DEAL: If students sign up in pairs, each student will receive a $100 discount.

What to Bring

  • Octopus card for potential field trips
  • (Optional) General stationery items (ex. drawing pens, pencils, and erasers. We will also provide some general stationery items.)
  • (If possible) Devices: Tablet or Computer with Wifi connectivity
    • Devices will be used for design applications, particularly in Session 3 (Graphic Design).
    • (Preferred) With Microsoft Powerpoint/Apple Keynote


Client Company

Educational Partner